Assassin's Creed Valhalla - Oxenefordscire Mystery Guide

Assassin's Creed Valhalla - Oxenefordscire Mystery Guide

Assassin's Creed Valhalla has finally arrived, we leave you our review of the title Ubisoft at the following link. The game offers many collectibles and Secrets, including the category of Mysteries. We want to delve into the region of today Oxenefordscire of the game, which counts a total of well 10 Mysteries. In the following guide we will explain what they consist of, but don't worry, you will not risk losing any as you advance in your campaign.



Hoping that the text will be useful to you, we would like to refer you to our specific section dedicated to Assassin's Creed Valhalla, where there is further in-depth material.

Ready to discover all the Mysteries of the game? You can consult our dedicated text at the following link.

Before leaving you to the text, we remind you that in the following lines you may find some major or minor spoilers on Assassin's Creed Valhalla, regarding some playful sections and the narrative sector. We therefore advise you to continue carefully, especially if you have not finished the game in its entirety.

1 - Hogg the Burly

This mystery is just outside Oxeneford. Defeat Hogg the Burly, the answers are quite obvious:

  • You are barely an insect, a fly that I will swat.
  • You are suffering from baldness that scared your hair.
  • You have the brains of a donkey to challenge a Norwegian.

2 - Permission to cry

Meet Sten standing next to a funeral pyre, set on fire by his group of marauders. Tell a terrible story of trouble that can have one of two developments. In case you have a Charisma of 3, you can order him to cry for his state, otherwise you will have to fight him.



3 - Fly Agaric

This will be yet another Eivor journey through hallucinations. In this challenge, there are five doors to go through, each with a different number of crosses next to it. Starting from the door that is in front of you (which has a cross), enter the doors in the following order. Center, center right, far left, center left, far right.

4 - The anchor

The door of this small building will be barred, so go back to shoot an arrow at the lock. Enter the building go down the ladder, follow the passage to talk to the Anchor; if you have the Charisma at 2 you can convince her to come out.

5 - The Corpse Feeders

Once you get to the Legendary Animal icon, a short cinematic will play and you will be attacked by 3 wolves. Kill all 3 of them to finish this mystery.

6 - Rescue a dog

In front of a burning building, you will find a woman in distress. Talk to her so she asks you to save her dog from the fire. The front will be completely engulfed, so you'll need to turn around the back of the building. Break the fragile wall and go further, your task will not only be to find the dog but also to create a path for the escape.

7 - The latest raid

This mystery will be totally guided, talk to Alvar to initiate this "raid".


8 - Nostalgia

This old farmer is also crazy, he will mistake you for his daughter and ask you for help in moving some crates. Collect the crates and place them on the deck behind the man, then sit on a bench where he will tell you a story. Whenever he falls asleep, invite him to continue until he tells the whole story.


9 - Fishing lessons

Nel is looking for his brother, who apparently has turned into a fish. You will need to have built the fishing hut in Raventhorpe to unlock the fishing action. Catch the fish until Nel's deception is revealed. Behave yourself and give them the fish to finish the mission.

10 - Anomaly of the Animus

On a cliff near the aqueduct, you will discover an Animus anomaly and as soon as you touch it the world around you will freeze and you will find yourself controlling Layla in a virtual space. Run along the aqueduct until you reach a blue platform. Turn right and go down the series of blue platforms to a lower level.

At the bottom, turn left and walk through another set of platforms until you reach a reflector that you can move. Pull it back until it reflects the beam onto an unstable platform in the distance, which will stabilize. Move past the spotlight and jump across another set of platforms that lead under the bridge on the other side, go up to the end and turn right. Follow the platforms until you reach the newly stabilized platform, then go up and turn left.


Jump to a platform with two draggable reflectors that you will need to arrange to reflect the beam of light into another unstable platform. The trick is to reverse the position of the reflectors to position them correctly. Align one reflector to intersect with the platform, then align the second reflector to make the beam hit the first reflector. Go back the way you came, until you reach the first draggable reflector and push it back to its original position so that it establishes the platform in line with the aqueduct. Then go up the original path.

Run along the path until it splits, take the path to the right and continue until you reach a danger zone. Obstacles you will find will cause desynchronization so pay attention. Wait until the road is clear, then jump to the ledge to get to the top of the platform. Jump across the platforms to the top, then wait for the dangers to disappear before continuing to advance. Make sure you take the left path, or you will be hit before you reach the top.


Go up, then slide down the slope in front of you. When the obstacles start to move, use parkour to avoid them and keep moving forward. In front of you you will see two obstacles that seem to want to hit you in case of a jump, in reality these are behind the wall. Jump to the ledge and then climb up, once at the top turn right and jump to the beam in front. From this position it is much easier to avoid obstacles. Wait until the path is clear, then jump to the platforms on the other side. Turn left and jump to the platform, then turn right to face the anomaly.

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