Days Gone - Collectible Lyrics Guide

    Days Gone - Collectible Lyrics Guide

    Days Gone has 33 Collectible Texts. Finding them all, you can advance for The Broken Roadshow trophy, which you will get for having acquired 75% of the collectible items. In this guide we will show you all the locations in the same order as the collector menu, in which you can check your progress. Most of these texts are found inside the camps. Some will come to you automatically throughout the story and others are found around. Remember, as always, that nothing will be lost as the game world opens at the end of the main game.



    In general, it is always good to scour the areas carefully because whatever you find could help you close a collection or earn a trophy.
    The order and numbering assigned to this list are the same as for the collector's menu. In the following video, for which we thank PowerPyx, you will see the position of the Texts.

    Days Gone - Collectible Lyrics Guide

    Text n. 1: Leon - Crude Drawing of an Angel Statue
    Not to be missed, it is obtained in the story during the prologue.

    Text n. 2: Copeland - The Right to Bear Arms
    First Region, Copeland Camp, opposite the motorcycle repair shop is a series of wooden flights of stairs. Get to the top and approach a counter on the left.

    Text n. 3: Copeland - Hunting Season
    First Region, Copeland Camp, opposite the motorcycle repair shop is a series of flights of wooden stairs. You have reached the top. Turn to the right where there is a banquet in front of a US flag next to an armchair.


    Text n. 4: Manny - Happy Birthday, Stud
    First Region, Copeland Camp, inside the motorcycle repair shop, behind the mechanic, on the shelf on the left.


    Text n. 5: Manny - Zen and the Art of Bike Repair
    First region, Copeland camp, exit the motorcycle repair shop and approach the shelf on the right where there is a cardboard box above.

    Text n. 6: Tucker - Trust No One
    It is located in the field of Hot Springs, second region. In front of the merchant's tent, go up onto the dirt road and approach the bench where Ada Tucker, the old lady who commands the camp, sits.

    Text n. 7: Tucker - I Can't Go On
    Belknap, second region, in the northeastern city where there is a petrol station. In this city you have to go to the yellow wooden house in the southeast corner of the city itself. There is a police car parked in front. Enter the kitchen and approach the worktop.

    Text n. 8: Alkai - A Portrait of Salome
    It is located in the Hot Springs camp in the second region. There is a merchant sitting in a tent, on the left side is a table.

    Text n. 9: Lisa - Have a Good Day
    Belknap, second region, in the northeastern city where there is a petrol station. During the main mission It's Not Safe Here you will be able to enter a blue house with a blocked entrance, using a staircase to access the upper floor from the balcony. Once inside, go downstairs and go to the kitchen near the gas machine. This house is located in the southwest corner of the city.


    Text n. 10: Lisa - I Can't Forget
    Lost Lake. Not to be missed, it is obtained automatically in the Searching for Lisa mission.

    Text n. 11: Boozer - Our Only Guest
    Iron Mike's Camp, Third Region. Inside the house, on the table next to Boozer's bed, which has a red blanket on it.


    Text n. 12: Boozer - My Beautiful Wife
    Iron Mike's Camp, Third Region. Inside the same house as before, on the round table near your bed where you can go to rest.

    Text n. 13: Rikki - Wrench in Hand
    Iron Mike's Camp, Third Region. Enter a small green roofed house on the southern edge of the field, with a bicycle resting outside. There is a wrench on the kitchen counter, approach it.

    Text n. 14: Rikki - Your Lamp in the Sky
    Iron Mike's Camp, Third Region. Stay inside the green roof house on the southern edge of the field, with a bicycle resting outside. After approaching the wrench, move to your right and go behind the open door, there is a picture hanging on the wall.

    Text n. 15: Skizzo - The Shit List
    Iron Mike's Camp, Third Region. Wooden house in the northwest corner of the field, outside there is a small trailer. On the world map it has a black roof. Enter and go left near the window, there is a small table in the corner.

    Text n. 16: Skizzo - With Honors
    Iron Mike's Camp, Third Region. Same wooden house in the northwest corner of the field, outside there is a small trailer. On the world map it has a black roof. This time, go to the opposite side of the room where there is a square coffee table with a chair on the right and some boxes on it.


    Text n. 17: Iron Mike - I'll Always Be With You
    Iron Mike's Camp, Third Region. At the northernmost point, on a mound, is Mike's mansion, the largest building in the camp. Upstairs on the table next to the bookcase.


    Text n. 18: Iron Mike - Let There Be Peace
    Iron Mike's Camp, Third Region. At the northernmost point, on a mound, is Mike's mansion, the largest building in the camp. On the ground floor, on the left where the fireplace is lit, on the corner between the sofas.

    Text n. 19: Addy - Staying From the Path of God
    Iron Mike's Camp, Third Region. Enter the infirmary, it is a large building where there are beds, go upstairs. On the first desk you will see in front of the swivel chair.

    Text n. 20: Addy - The Old Generator
    Iron Mike's Camp, Third Region. Enter the infirmary, it is a large building where there are beds, on the ground floor immediately on the left there is a filing cabinet.

    Text n. 21: Colonel - Sleepy Tea
    Crater Lake region, fifth Wizard Island camp. At the top of the hill there is an open green curtain, go in front of the long table on the right.

    Text n. 22: Colonel - The Good Book "
    Crater Lake region, fifth Wizard Island camp. Stay in the same green tent open at the top of the hill. On the opposite side is a large chest.

    Text n. 23: Kouri - To Have and to Hold
    Not to be missed, you get into history.

    Text n. 24: Kouri - To Protect and Serve
    Diamond Lake Camp, Crater Lake region, fourth camp. Approach the cot on the right inside a green tent.

    Text n. 25: Doc Jiminez - Doctor Arturo
    Isle of Wizards Camp, Crater Lake Region, XNUMXth Camp. Green tent to the right of the watchtower, table to the left.

    Text n. 26: Weaver - Look to the Stars
    Not to be missed, obtained in the He's Not Big on Tunes mission.

    Text n. 27: Weaver - Chemical Reactions
    Not to be missed, it is obtained in the You Alone I Have Seen mission.

    Text n. 28: Taylor - Flying High
    Crater Lake region, fifth Wizard Island camp. Enter the room and go left to the bedside table between the bunk beds.

    Text n. 29: Taylor - Delivery Boy
    Crater Lake region, fifth Wizard Island camp. Still in the same accommodation, go to the small table between the single bed and the bunk beds.

    Text n. 30: Sarah - My Old Lady
    Iron Butte region. Enter the compound of the residence, Cloverdale Iron Butte Research Facility, through the ajar gate. Go to the main building, go up to the first floor, go all the way around the gallery and enter the hall, and from there enter the offices. On the right on a shelf next to a laptop.

    Text n. 31: Jessie - Riding With the Mongrels
    Not to be missed, you get into history.

    Text n. 32: Jessie - They Shall Be Of One Mind
    Not to be missed, you get into history.

    Text n. 33: Jim - Advisory Warning
    Iron Butte Region, in the gatehouse of the Cloverdale Iron Butte Research Facility where Sarah worked, the notice board hanging on the wall.

    If you are interested in other Days Gone guides, here they are:

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