Cyberpunk 2077: the problems continue even after the release of patch 1.2

    Cyberpunk 2077: the problems continue even after the release of patch 1.2

    As you may already know during the past few hours cyberpunk 2077 received its biggest update to date in the form of patch 1.2 and while it fixes hundreds of bugs, typos and other problems, the game is still far from what fans imagined it would be. Players have indeed reported many of the problems that still persist in the developer's now infamous sci-fi RPG CD Project Red, ranging from physics complications to bizarre NPC behavior.



    Cyberpunk 2077 promised to be a revolution in open world RPGs, but what fans received at launch in December 2020 left a lot to be desired. Glitches and bugs were everywhere. Performance, especially on Xbox One e PlayStation 4, were atrocious, with a low framerate and frequent crashes and freezes. The game was so bad that Sony removed it from the PlayStation Store. At the moment, the choice of whether or not to put it back on the Store is up to the Japanese giant.

    Cyberpunk 1.2 patch 2077 was originally supposed to arrive at February to solve most of the problems, but a ransomware attack against CD Projekt Red has significantly delayed the release of the update. Now that it's finally here we've seen how huge it is, with over 500 fixes implemented. Important issues such as police spawns and response times were addressed, as well as performance issues, glitches, typos, and bugs of all kinds.

    Unfortunately, fans are finding that there are still a number of major problems in the game, ranging from performance issues to physical bugs. Although the 1.2 update seemed to solve the problem of the police of Night City, agents still seem to behave rather oddly, although they no longer seem to immediately spawn alongside the player when a crime is committed. Sometimes they vanish in midair, while other times multiple crimes can be repeated en masse and provoke no response from the police.



    Another big problem revolves around the physics of vehicles: whether the player calls several vehicles at the same time, they are all generated in the exact same location. As a result they begin to explode on each other, with a noticeable e massive performance downgrade due to the multiple particle effects. There are therefore still problems with regard to vehicle collisions and other small things, for example if the protagonist gets off a moving car, he does not suffer any damage.


    Performance also remains an important sticking point, as documented by various YouTubers: although the patch has undoubtedly improved performance, particularly on the latest generation consoles, the game still fails to reach the 30 frames per second stable on Xbox One. The version PlayStation 4 it seems to work better, although there are still some holes.


    Many players still report seeing various NPC in T-position, textures not loading properly, and numerous other problems. Overall, it seems clear that CD Projekt Red still has a long way to go if Cyberpunk 2077 is to live up to its full potential.

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