Devil May Cry 5 Special Edition - Review, Virgil arrives with the next gen

Devil May Cry 5 Special Edition - Review, Virgil arrives with the next gen

It hasn't been a long time since we expressed our tremendous appreciation for Devil May Cry 5, the best action of its kind to date. We promoted the original with flying colors, not because it was a perfect title (there are some features that didn't really appeal to everyone), but because it was the right game at the right time, the great comeback that all fans they wanted, and damn in a big way. Extremely varied gameplay, adrenaline-pumping action, tough enemies and breathtaking choreography (without missing those healthy comic interludes, facepalm moments that, let's face it, we were missing). With the advent of the next gen, Capcom decided that still wasn't enough and put the turbo by offering the public something more than requested: the possibility of playing with Vergil. Clearly this is not the first time that an enhanced version of DMC has been released to that effect (did anyone say Devil May Cry 3, for example?), But in this particular case we are talking about a double hit, a Devil May Cry 5 Special Edition which, in addition to letting us vent in the company of Dante's twin, will allow us to play with unprecedented technical potential for a title in the series on consoles.



Devil May Cry 5 Special Edition - Review, Virgil arrives with the next genThe other face of the devil

Without going too far on the specific events that will see protagonists Nero, Dante and V, since we have talked about them extensively during the review of the original game, let's analyze more carefully what this Devil May Cry 5 Special Edition offers us. The additions are many: in addition to the new character to play with, Virgil, the Turbo mode and difficulty level The Mythical Dark Knight, all supported by the power of the next gen. Here then touch peaks until recently unimaginable from a technical point of view, with the possibility of activating the Ray Tracing and play at 30 fps, but also to sacrifice this feature and push everything to 60 fps… e even 120 fps if you have a TV that can support it (although it will not be available for all modes).



Sparda's son in a blue suit enjoys a decidedly satisfying moveset, complex enough to master. Among the weapons at his disposal we find the classic Yamato (finally back in his possession), the devastating B specialized in the short range, and the Mirage Edge, with which you can easily find familiar thanks to some analogies with the almost homonymous sword of Dante. A "double-edged sword", in every sense, is the possibility of summoning a doppelganger which will consume the bar as if we were in Devil Trigger mode, but it will help us in inflicting a large number of hits on opponents and on several fronts (especially if we are faced with the hordes of the new proposed mode). There are also skills related to V, or rather, in which Virgil will use his moves, providing more meat to focus on to improve the style of his combos or come to help in rather critical moments.

More, more! BLACKBERRIES!

As already mentioned, the real gameplay acceleration is given by two new features. Turbo mode is quite simple in concept, but playing it will require 20% more reflexes and alertness: yes, the whole game in this mode will be pushed to a speed increased by 20%, making the action even more frenetic and making you think that perhaps you have never really played DMC5 before; yet it is the same thing you will think when the hordes of demons… well, they really are hordes. This happens when you select the difficulty level The Mythical Dark Knight. It is not a level dedicated to novices, and the large number of enemies on the screen (in addition to being decidedly fierce and grim) will offer a good level of challenge even to players who have spent more than a few hours on the game.



Everything else is mainly labor file: albeit some of the flaws remained and some new ones showed up (such as the not too much precision of the camera when we "split" with Virgil, or the absence of video at certain points if we decide to play with Dante's brother), this Devil May Cry 5 Special Edition also takes everything that was good to us to the extreme. If we then think that this first feast of Next Gen is offered to us at a more than accessible price (especially after a not exactly light expense for the jump to the new consoles), this product can be said to be more than successful.

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