Halo Infinite and the graphics: it had happened before with Halo 3

    Halo Infinite and the graphics: it had happened before with Halo 3

    Despite the not very brilliant trailer for Halo Infinite hope must not vanish, above all because life teaches that history is cyclical, therefore certain dynamics, especially in a changing sector like ours, are destined to repeat themselves from time to time. Quoting the well-known singer Achille Lauro "I fell for it again", given that the hysteria after the publication of the video made us lose sight of the situation regarding the exclusivity Microsoft products, in this case we have a very important case history from which we must not only take an example, but above all we cannot afford to forget.



    Back in 2007 (as also reported by the news of the time), Halo 3 received the same treatment that the user gave to Infinite, but the then leader of the project Bungie he reassured the fans, then confirmed with the facts that the game tested by users during the beta was just a non-definitive build. Now we could find ourselves in the same situation, although four months after launch, the situation could be slightly more critical. The original Halo dads kept the expectations while at present 343 Industries has not yet ruled on the matter. However, after Microsoft for many of these months has mainly focused its marketing on the power of the new console, it seems somewhat strange that its main killer app comes out in a state of technical incompleteness.

    The reasoning could also be that 343 Industries has given up a high graphic detail in favor of other mechanics and features not yet shown, but these are only conjectures that can be denied or confirmed exclusively by a hand test of the title. For now, therefore, we await official clarifications, which we are confident will arrive in the coming weeks. To stay informed about the title, we refer you to the article on the first details of the multiplayer mode. Stay connected with us to not miss any news!



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