Minecraft Dungeons - Complete guide to all enchantments

Minecraft Dungeons - Complete guide to all enchantments

Other than the simple equipment needed in battle, inside Minecraft Dungeons the developer Mojang Studios has also included the very useful Spells. We are talking about a multitude of effects, which can be applied on your weapons and armor in order to obtain truly sensational effects, which are essential to proceed in the most advanced stages of the adventure. By leveling up, which is done simply by killing the various monsters in Minecraft Dungeons, you will get an Enchantment Point, which can be used to buy Spells for tools.



Everything will simply happen in the Minecraft Dungeons menu, and there is never the risk of wasting points on equipment to change, as dismantling will reimburse the entire amount, also offering some emeralds. Each object can receive several Enchantments, but everything is decided in a causal way, although it is always possible to access a minimum of two choices for each of the available slots (which will cost more and more points), as long as there is more than one slot. In this way to compare the objects it becomes necessary to also look at the aforementioned aspect, but now we come to the points necessary to enchant objects in Minecraft Dungeons, and then move on to the list of Enchantments.

Cost of Enchantments

  • Tier 1: 1 point for the municipalities, 2 points for the powerful
  • Tier 2: 2 points for the municipalities, 3 points for the powerful
  • Tier 3: 3 points for the municipalities, 4 points for the powerful

Melee Weapon Enchantments

  • Conduit of the Soul - Souls grant heals to life (1% / 2% / 3%)
  • chains - 30% chance to chain a cluster of monsters (1 second / 2/3)
  • Committed - More damage to wounded enemies (0 to 50% / 75% / 100%)
  • Echo - Some attacks are repeated by one more hit (5 second cooldown / 4/3 second cooldown)
  • Aspect of Fire - Attacks set enemies on fire for 3 seconds (Low / Medium / High Damage)
  • Freezing - Attacks slow enemies for 3 seconds (-20% speed / -30% / - 40% speed)
  • Leech - Killing enemies heals a percentage of their maximum health (4% / 6% / 8%)
  • Looting - Increases the chances of monsters dropping consumables (+100% / + 200% / + 300%)
  • Cloud of Poison - 30% chance to create a poisonous cloud that damages enemies for 3 seconds (Low damage / medium / high)
  • Prospector - Increase emeralds found by defeated enemies (+100% / + 200% / + 300%)
  • Wild - After killing a monster there is a 10% chance to get a 50% bonus to attack speed (duration of 5/10/15 seconds)
  • Sharpness - The weapon deals more damage (+10% / + 21% / + 33%)
  • Punishment - Increases damage against undead (+ 20% + 30% + 40%)
  • Siphon of the Soul - Hitting the enemy there is a 10% chance to get souls (3 souls / 6/9)
  • Stun - Chance to stun enemies (5% / 10% / 15%)
  • Lightning - 30% chance to summon lightning bolts that damage enemies (low / medium / high damage)
  • Weakening - Attacks decrease the damage of surrounding enemies for 5 seconds (20% / 30% / 40%)
  • Critical Hit (Powerful) - Chance to inflict crit that do triple the damage (10% / 15% / 20%)
  • Explosive (Powerful) - Monsters explode to death, dealing a percentage of their health as area damage (20% / 40% 60%)
  • Severity (Powerful) - Attracts enemies to the same spot for a set amount of time (1 second / 1,5 / 2)
  • Radiance (Powerful) - 20% chance to create a circular area that heals allies (low healed / medium / high life)
  • Wave (Powerful) - The last attack of a combo creates a shockwave (low damage / medium / many)
  • Vortex (Powerful) - The last attack of a combo becomes a spin that damages nearby enemies (low / medium / high damage dealt)

Ranged Weapon Enchantments

  • Accelerated - Increases attack speed after each hit, resets after 1 second (8% / 10% / 12%)
  • Bonus Shot - Each roll is followed by a weaker second (10% damage / 17% 24%)
  • Resonator of Enigmas - Possibility to triple the damage, based on the souls possessed (activation of 0-15% / 20% / 25%)
  • Molten Shot - Some shots explode on impact, dealing damage to nearby enemies (every 5 shots / 4/3)
  • Crescente - Hits improve during trajectory, dealing more damage (+ 25% / 50% / 75% maximum damage)
  • Infinity - Possibility to get arrows back after using them (16% / 32% / 48%)
  • Multi-shot - Possibility to shoot 5 arrows together (20% / 30% / 40%)
  • Perforating - Some arrows pierce enemies (every 3 arrows / 2/1)
  • Cloud of Poison - 30% chance to create a poisonous cloud that deals damage to enemies (low / medium / high damage)
  • Power - Increases damage (+ 10% / 21% / 33%)
  • Thrust - Arrows repel enemies more (+ 200% / 300% / 400% boost)
  • Radiance - 20% chance to create a circle that heals allies (low / medium / high heals)
  • Quick Shot - Increase shooting speed (+ 10% / 15% / 20%)
  • Rebound - Chance for arrows to bounce (20% / 40% / 60%)
  • Super-charged - Charged shots deal more damage and push enemies away more (+ 20% / 30% / 40 damage)
  • Disenchantment - More damage to enchanted enemies (+ 50% / 75% / 100%)
  • Wild Rage - Hitting an enemy has a chance to anger him, forcing him to attack his allies (20% / 30% / 40%)
  • Chain reaction (Powerful) - Ability to shoot 5 arrows in each direction on impact (10% / 20% / 30%)
  • Severity (Powerful) - Attracts enemies to the same spot for a set amount of time (1 second / 1,5 / 2)
  • Steal time (Powerful) - Steal some of the enemy speed for 4 seconds (17% / 33% / 50%)

Armor Enchantments

  • Burning - Every 0,5 seconds burns nearby enemies (low / medium / high damage)
  • recharge - Reduces reload time of artifacts (-10% / - 19% / - 27%)
  • Cowardice - Increases damage when your life bar is full (+20% / + 30% / + 40%)
  • Reflective - Ability to reflect enemy attacks (20% / 40% / 60%)
  • Electrified - Roll electrifies and damages up to 3 nearby enemies (low / medium / high damage)
  • Explorer - Every 100 blocks explored you gain some life (0,3% / 0,7% / 1%)
  • Trail of Fire - Rolls leave a trail of fire on the ground that deals damage (low / medium / high damage)
  • Food Reserves - Using a healing potion creates random food (1/2/3)
  • Angry - When you have less than half health your attack speed increases (+ 10% / 20% / 30%)
  • Synergy of Life - After activating an artifact you gain some life (3% / 4% / 5%)
  • Barrier Potion - After using a potion you receive 90% less damage (5 seconds / 7/9)
  • Recycler - Being hit by bullets can generate arrows (every 30 shots / 20/10)
  • Snowball - Automatically launch a stunning snowball (5 seconds / 3/1)
  • Speed ​​of the Soul - Obtaining a soul gains + 1% cumulative to speed, for a short time (2 seconds / 3/4)
  • Speed ​​Synergy - After activating an artifact you gain 20% speed for some time (1 second / 2/3)
  • Surprise gift - After a life potion it is possible to create random consumables (50% / 100% / 150%)
  • Feet Fast - After a roll you gain speed for 3 seconds (+ 30% / 40% / 50%)
  • spine - Damage is dealt to attackers (100% / 150% / 200%)
  • Soothing (Powerful) - Every 2 seconds reduces the attack and movement speed of enemies (-20% / 40% / 60%)
  • Final Scream (Powerful) - When health drops below 25% all artifacts are used, reactivates after some time (12 seconds / 10/8)
  • Gravitational pulsation (Powerful) - Every 5 seconds an explosion pulls enemies towards the player (100% / 150% / 200% range)
  • Protection (Powerful) - Reduces damage taken (-6% / 11% / 15%)

Before leaving, we would like to refer you to our review of Minecraft Dungeons, also leaving you to our guides section, where there is useful material for this and other titles.



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