PlayStation 5 is “perfect for horror”, says the director of Resident Evil Village

    PlayStation 5 is “perfect for horror”, says the director of Resident Evil Village

    The debut of Resident evil village is really close, let's talk about the 7 Maggio 2021, and the developer Capcom is ready to reveal more and more details about his new work coming out on PlayStation 5, PlayStation 4, PC, Xbox One e Xbox series X / S. and on the curiosities related to the development of this. Let's talk today specifically about the version of Resident Evil Village for PlayStation 5, which was considered particularly successful by the director Morimasa Sato by Capcom; here is his statement on the matter.



    I feel like the chances of what I can express in a game have increased. Immersion is the most important aspect of a horror game, and I think PS5's technology goes a long way in creating an enhanced sense of immersion. Using the fast SSDs we were able to allow players to explore the village seamlessly, while enjoying the 3D audio that provides a sense of layered environment. During the fight scenes they will feel the responsiveness of their weapons through adaptive triggers.

    Speaking of the most popular feature of PlayStation 5, the director of Resident Evil Village mentioned the Tempest Engine of the console.

    For a game like Resident Evil Village, where exploration is a key pillar of gameplay, I'd say 3D Audio. You can already experience some of it in the Maiden demo, the footsteps of the castle residents as they climb the stairs, or the sound of "something" moving in the dark cells. The effectiveness of 3D Audio in creating compelling spatial audio has exceeded my expectations. In horror, creating a sense of presence behind the visual scene on screen is essential, so I think 3D Audio will be indispensable in horror games from now on.



    There was also room to talk about the almost removed SSD uploads, which Morimasa Sato considered "revolutionary", here are his words:


    As a game designer, I find the elimination of loading times quite revolutionary. Those pauses of a few seconds to a few dozen, when players had time to mentally step out of the game and get back to reality, are gone. I think this is more important than ever to realize the time and pacing of a title to allow users to immerse and play for extended periods of time without feeling exhausted from the experience.


    Did you know that Resident Evil Village will have two graphics modes on PlayStation 5? Find our in-depth article at the following link.

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