A Risk of Rain 2 review, which arrived at version 1.0 a few days ago, can only be the story of the effort and taste experienced in unlocking dozens of objects, but also of the awareness of how much the gameplay itself can never look too high. The narrative plot that glues the action is one of the most banal and direct: we ended up on an alien planet and we must be able to survive from level to level until we find an escape route.
It all results in a hectic third person shooter, designed mainly to be played in cooperative, but also usable alone, focused on the collection of upgrades and on a continuous shooting at enemies that appear in random points of the scenario and that do not stop tormenting us until we are able to activate a teleport , we defeated the boss of the level and managed to jump to the next one, where the formula is repeated unchanged.
What the player has to do is basically kill the hostile creatures to accumulate the money needed to open the various scattered containers for the maps, of which some elements are procedurally generated (objects, starting position), in which the much coveted can be found. upgrades. The latter give the most disparate effects and are cumulative. For example, they can increase our rate of fire, or give us a protective barrier after each kill, or give us a double jump and so on. Upon reaching certain objectives, new classes of survivors are unlocked, all selectable at the start of the game, and alien artifacts are obtained which, when selected, modify the games themselves.
In general Risk of Rain 2 it has a very fast pace and, regardless of the class you select, all you do is shoot madly against the enemies trying to take out as many of them as possible in the shortest possible time, so as not to increase the difficulty of the waves too much (there is an active timer in each level that indicates at what level of difficulty we are and how much missing to unlock the next).
The enemies of them are of many different types and range from giant insects that attack us emerging from the ground, to the soldiers of an alien race of anthropomorphic lizards capable of using weapons, up to large robots or alien creatures as imposing as powerful, which populate advanced levels. Of course there are also the boss: very large enemies with a huge health bar, which offer an additional challenge to the player, especially because they must be fought while dodging the attacks of all the other aliens.
If we want, this is precisely the problem of the title of Hopoo Games: it does not give a moment of respite, however, it does not guarantee even variations in the action. You shoot, shoot and shoot, without having to do anything else from start to finish, whatever hero you are using and whatever enemy we face. The bosses themselves, despite having their own attack patterns, guarantee little in the way of action variety. The important thing is not to break the cycle of killing and collecting objects, essential to get to the end. Unfortunately, in this way also the shootings they are impoverished.
Enemies are generally very resilient, but the feedback from our hitting hits is weak, almost insignificant, and turns battles into a kind of energy-consuming race for opponents. Even the fact that you don't know where they come from makes the gameplay problematic, because in fact you can never work out a real tactic and you have to constantly improvise, hoping to be lucky in collecting the objects. In some ways it is also good, since we are talking about a roguelike, but it is inevitable that after a few hours of play the monotony of the whole can be tiring. Furthermore, since it is practically impossible to avoid all attacks, we often end up lying down without knowing how and without having been able to do anything to avoid it, just because perhaps enemies have appeared behind us without warning. The situation is different if you have friends available to play, given that the company increases chaos and makes everything more sensible, making accidental deaths lose their heaviness. But as you know, friends make Dangerous Streets fun too, so it's hard to count them in the game features.
PC System Requirements
- Processor: Intel Core i7
- Video card: GTX 960
- Memory: 16 GB of RAM
- Operating system: Windows 10
- Processor: Intel Core i3-6100 / AMD FX-8350
- Scheda video: GTX 580 / AMD HD 7870
- Memory: 4 GB of RAM
- Hard disk: 4 GB of space required
- DirectX: 11 version
- Processor: Intel Core i5-4670K / AMD Ryzen 5 1500X
- Scheda video: GTX 680 / AMD HD 7970
- Memory: 4 GB of RAM
From the point of view technical Risk of Rain 2 unashamedly demonstrates its independent production nature. Intelligently, the developers did not focus on a muscle test with their first 3D production (Risk of Rain was a pixel art game), but chose a more sober and easily readable graphic style, which allows you to have a very high fluidity even on systems not really very recent. Of course, the level of detail is very low and, despite the presence of different biomes, the overall impact is not helped by the fact that the maps seem not to have a strong design behind them that has also thought of them from a scenographic point of view. However, given the type of game we can be satisfied. After all, it is not from a studio like Hopoo Games that you want to be amazed.
CommentTested version PC Windows Digital Delivery Steam Price 24,99 € Resources4Gaming.com
Risk of Rain 2 is a frenetic and overall well-made action roguelike that, in the long run, yields much less than other titles with a similar setting, due to a certain rigidity in the game system that does not favor changes in fighting style. The shootings aren't all that exciting either, focusing as they are on the amount of contemporary enemies, rather than tactics. The essence is that, despite the procedurally generated elements, the classes to unlock and the large number of objects to be collected, after a few hours you begin to feel a certain tiredness, at least playing alone.
- Lots of items to unlock that when accumulated in quantity give a strong feeling of power
- The pace of play is always very high
- Variety of enemies
- The shootings are monotonous, regardless of the items possessed
- Overall very repetitive
- Sometimes you die without being able to do anything to avoid it