Dragon Age 4: the title abandons the multiplayer component in favor of the single player

    Dragon Age 4: the title abandons the multiplayer component in favor of the single player

    The last few hours for BioWare ed Electronic Arts they were definitely tormented. After the doubts that in recent months saw the arrival of Anthem Next on the new generation consoles, hoping for a second life of the title that to say has failed is an understatement, unfortunately the bitter official confirmation of the cancellation of the project has arrived. A short distance from this event, the spotlights once again turn to a very welcome and requested work on site: Dragon Age 4. According to a report, the fantasy title was veering into several and conspicuous modes multiplayer in aquascape Anthem that, the most historical fans of the saga, might not have appreciated very much. Electronic Arts, given the failure of BioWare, and amazed by the numbers of Star Wars: Jedi - Fallen Order, it seems he has decided to change his approach, by virtue of a title more focused on the plot and on the single player mode.



    Not lately, but for several months already, some BioWare executives had pointed out that the multiplayer imprinting it was leading to was not what the public demanded, but not what the game needs either. Fans of the software house will certainly be happy to learn this news, but the latest chapters developed such as Dragon Age Inquisition and especially Mass Effect: Andromeda, have largely discredited what was once considered as one of the best software houses ever when it comes to creating stories and events.

    Electronic Arts has recently stated that the company's main objectives have been revised, aiming to make video games that both workers and fans alike and passionately demand. From this they were born Skate 4, the remastered of Command & Conquer e Mass Effetc and who knows what others will come. Returning to Dragon Age 4, continuous changes of direction, design or artistic, could mean additional time spent to rearrange a project that is still uncertain, with the hope that the extra time spent can be used to create the best possible product.



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