Marvel's Spider-Man: Miles Morales, ray tracing arrives on PS5 at 60 FPS

    Marvel's Spider-Man: Miles Morales, ray tracing arrives on PS5 at 60 FPS

    Insomniac Games has released the new update 1.007 to PlayStation 5 di Marvel's Spider-Man: Miles Morales, now ready for download. This additional patch includes a number of key new features for the critically acclaimed superhero title, including the ray tracing. Although the Marvel's Spider-Man: Miles Morales full update patch 1.007 notes haven't been spelled out yet, it has been confirmed that it will include a ray tracing mode with smooth 60 FPS. Previously, the game was able to hit 30 FPS, while the 60 FPS mode didn't include ray tracing. This is the description of the update called RT Performance:



    This is an alternate version of the 60 frames per second Performance mode, which adds ray tracing by adjusting scene resolution, reflection quality, and pedestrian fate.

    Some elements are therefore eliminated to allow the game to run at 60 FPS with active ray-tracing, but this should not cause too many problems for players. Miles Morales' other graphics modes for PS5 prioritize 60 FPS or ray tracing at a lower framerate. Now there is also this option which, however, does not eliminate the others as these modes remain available after the last update. We currently have no patch notes for this update, and the official website hasn't been updated yet, but we can confirm the presence of this new graphics mode. We're not even sure about the resolution for this new graphics mode, but in the game it is simply called Performance RT.

    So you just have to download the new update and touch the new performances of the Insomniac title, which has already received several update patches in the previous weeks, as happened also for Assassin's Creed Valhalla. However, it seems developers are moving in the right direction to solve every problem and to improve the overall experience of this new generation.



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