The art of assassination

Grayson Hunt, the steroid version of Jack Black, is an idiot. Leader of the Dead Echo, a team of skilled space mercenaries, condemns their comrades to a life of wanted when he unilaterally decides to declare war on General Sarrano, guilty of having used the group to do the dirty work without ever telling him the truth about their targets .

The art of assassination

Years later, completely drunk, he runs into the flagship of Sarrano with his spaceship and thinks well to launch against it in a kamikaze attack., again involving his team and refusing to flee as suggested by his friend Ishi. The latter is seriously injured in the crash that brings the vessel to the surface of the planet Stygia: the only possibility to save him is to graft cybernetic implants with attached artificial intelligence, an operation that succeeds by miracle but at the end of which Grayson and Ishi are they find themselves the only Dead Echoes still alive. In short, engaged in a manhunt together with a cyborg who sometimes lets himself be overwhelmed by his own circuits and becomes intractable, in the seven chapters that make up the single player campaign of Bulletstorm: Full Clip Edition we will have to make our way through decidedly inhospitable scenarios, facing hordes of savages, mutants and federation soldiers who survived the impact.



Bulletstorm is still a great game today, but the Full Clip Edition costs too much for what it offers

The shotgun like a paintbrush

Bulletstorm still has a lot to say, even though it's been six years since its debut on PC, PlayStation 3 and Xbox 360. game stands as a sort of first-person Gears of War, focusing heavily on ultraviolence, boorish humor and imaginative killings; so much so that, with hindsight, it would have been nice to be able to use this system for a return of Duke Nukem far more dignified than the one seen in Forever.



The art of assassination
The art of assassination

Probably Gearbox Software also realized this, and that's why it wanted to release the Duke Nukem's Bulletstorm Tour DLC, which allows you to replay the campaign as the Duke but which was not natively included in the remaster, per se already. quite expensive: a really questionable choice, if we consider that it is the only real novelty of the package beyond the technical upgrade. But we were talking about the gameplay: by taking on different types of weapons, we will have a huge variety of ways to eliminate enemies. Just shooting them is an option that we will tend to discard after a few minutes: better kick them and rid them on the fly, or throw them at one of the many walls full of spikes, a giant cactus, exposed cables or a huge fan. To carry out this maneuver, all we have to do is throw a ram at the opponent on duty and watch it float in stasis, creating a bullet time as spectacular as it is satisfying in its many, very painful results. Since the first chapter of the campaign we will also be able to count on a magnetic noose that catches the enemies even behind the shelters and sends them to meet us, ready to accept any type of projectile we would like to stick into the body. Or maybe, why not, we could kick them to send them back to an explosive barrel or to the bottom of a precipice. It is in these brilliant, very bad gimmicks that the best of Bulletstorm stands out, so much so that from the main menu it is possible to access a mode, Echo, entirely built around the ringing of stylish kills in the perspective of high score, with leaderboard and all the rest. The points that are earned by eliminating enemies, and that multiply if we do it in an imaginative way, can be used in support units located within the maps, in order to purchase not only ammunition for the weapons already in our possession, but also upgrades for magazine capacity and the release of "loaded shots", alternative firing modes that not all rifles are equipped with, but which allow for truly devastating attacks: the closure of a framework of excellence as regards the gunplay of the People Can Fly title.



Cloth of blood

The Bulletstorm: Full Clip Edition campaign does not include new levels compared to the original edition and is completed in a generous seven hours, leaving us with a certain desire to replay it (perhaps in Overkill mode, basically a New Game +). The outline is represented by the aforementioned Echo mode and a cooperative multiplayer for four players, in which we will have to face hordes of increasingly numerous and relentless enemies within twelve different maps.

The art of assassination

Nothing transcendental, in short, but the single player sector knows how to give more than an emotion and has a fast, engaging pace, with truly spectacular sequences, a great variety of situations and a few but intense boss fights. Then there is obviously the discourse linked to the remastering work, in some ways satisfactory but in others less so. Upgraded from the original Unreal Engine 3 to the far more powerful Unreal Engine 4, Bulletstorm: Full Clip Edition runs on our test setup at 4K and 60 frames per second very stable, keeping v-sync turned on and all effects to the max, in perspective. however of fairly generic and superficial adjustments. Excellent performances, no doubt about it, but there is a doubt that they largely depend on a not exorbitant load. Although in fact the developers have stated that they have improved polygonal models, textures and effects in view of this remaster, frankly it is difficult to identify such novelties: the characters have edges, design flaws and "naivety" that reveal the age of the assets, as well as there is no shortage of unclear textures to test the close-up shot. On the other hand, the introduction of a new lighting system is evident, capable of dramatically changing the general appearance of the game. The audio sector is perfectly intact, boasting beautiful music and a dubbing in Spanish that sees an interpretation always over the top by Dario Oppido (Grayson Hunt), assisted by Claudio Moneta (Ishi), Emanuela Pacotto (Trishka) and Gianni Gaude (Sarrano) ), the latter bastard and hilarious during the final stages of the adventure. Too bad only for some obvious flaws in the levels.



PC System Requirements

Test Setup

  • Processor: Intel Core i5 6600K
  • Scheda video: NVIDIA GeForce GTX 1070 Jetstream
  • Memory: 16 GB of RAM
  • Operating system: Windows 10

Minimum requirements

  • Processor: AMD A8 3850
  • Scheda video: AMD Radeon HD 6850
  • Memory: 6 GB of RAM
  • Hard disk: 15 GB of space required
  • Sistema operativo: Windows 7, Windows 8, Windows 10 a 64 bit

Recommended Requirements

  • Processor: Intel Core i5 760, AMD Athlon II X4 645
  • Scheda video: NVIDIA GeForce GTX 750 Ti, AMD Radeon HD 7770
  • Memory: 8 GB of RAM
  • Hard disk: 15 GB of space required
  • Sistema operativo: Windows 7, Windows 8, Windows 10 a 64 bit

Comment

Tested version PC Windows Digital Delivery Steam, PlayStation Store, Xbox Store Price 45,99 € Resources4Gaming.com

7.0

Readers (3)

9.2

Your vote

Bulletstorm is still today a very valid shooter, fun like few others, with a great campaign and an enviable gunplay, which finds its greatest value in the great variety of situations, weapons and kills. The remastering work carried out for the Full Clip Edition on the one hand gives us very convincing performances, on the other hand it has to deal with polygonal models and dated effects, which do not seem to have received who knows what beauty treatment. The big problem of this edition, however, is content, given that the only significant novelty (the mode with Duke Nukem) is sold separately and, in general, the asking price is decidedly exaggerated, more than double compared to other similar productions ( who said Bayonetta?).

PRO

  • Lots of spectacular variety
  • Engaging and fast-paced campaign
  • It runs at 4K and 60 frames per second ...
AGAINST
  • ... but the assets look like the original ones
  • Price too high, DLC with Duke Nukem to be purchased separately
  • Small multiplayer compartment
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