Returnal: Housemarque's shooter will be less punishing than you think

    Returnal: Housemarque's shooter will be less punishing than you think

    One of the exclusives Sony PlayStation 5 most awaited by the respective fans, is certainly the title Returnal developed by Housemarque. However, what appears to be a punishing challenge the game will have to offer is actually a far cry from what one might think. The terms used such as "rogue-like" and "rogue-lite", therefore, are not actually intended as a limit to the game, but a way to make the product more interesting and "fresh", without having to intimidate future players. of the challenge that will arise before him. The marketing director took care of what was expressed Mikael Haveri who, during a recent interview with a foreign newspaper, wanted to make some clarifications about the game and the difficulty curve it will propose:



    In general, what happens when you play the title for a long time, is that it allows you to open more paths to choose from and to take and build your own strategy. So, for example, after defeating the first boss [for the first time], the portal to the next biome opens and remains open for subsequent sessions. This way, you can always go back to the boss, equip yourself, get a lot of health improvements, level up your character, skills and weapons. All of these things add up to make the ride ahead of you that little bit easier. Of course, the reference to the rogue-like genre can actually be intimidating, but in the end it only serves to guarantee much more variety to a third-person shooter which, thus, becomes much more interesting.

    In the words of the marketing director of Returnal those of Harry Krueger:


    The difficulty of the game will not be as stiff, punishing or even intimidating as it may seem at first glance. Ours is a game designed to offer great variety and replay value for everyone,


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