Mass Effect Legendary Edition: EA sheds light on improvements and news

    Mass Effect Legendary Edition: EA sheds light on improvements and news

    Through the PlayStation Blog, Eletronic Arts revealed the improvements of Mass Effect Legendary Edition, remastered, revised and corrected version of the first three chapters of the series for PlayStation 4, Xbox One e PC. The improvements will concern the adjustment of the combat system and the sections on the Mako for the first one Mass Effect, gameplay improvements, changes to standardize the three chapters and rebalancing a Galaxy at War in Mass Effect 3.



    One of the most criticized aspects of the first Mass Effect was the shooting system, which will be revised in this edition. The gunplay has been revised to bring it closer to that of the second and third chapters, while maintaining the original spirit. Weapons will be more accurate and you will be allowed to maintain firepower more consistently. There view during the fights will be closer. In addition, some skills will be rebalanced, such as "Immunity", which no longer gives a small buff indefinitely, but a substantial one for a limited time.

    Another of the most criticized aspects was the control of the Mako, which made the sections on board the vehicle sometimes frustrating. In this new edition it will have better driveability, revising its physics, which made it feel too light. They will be added new thrusters to increase their speed and shields will recharge faster.

    Regarding the changes to all chapters, i fights will undergo an improvement. In addition to the approach of the first chapter to the second and third, some clash sections will be revised to make them more balanced, such as those of the fight against the bosses, for example by reviewing the arena, as in the case of the boss battle on Noveria. The coverage system will be improved and the experience points earned will be better distributed, especially in the final parts, making it easier to reach high levels from the first run. Furthermore, in Mass Effect 2 Ammo reload rate will be increased.



    To make the experience more uniform in its entirety, the editor will be revised, making it identical for all three chapters, adding the ability to import the appearance of Sheppard on all chapters using the code present in the creation menu and increasing the customization options available, such as more hair and skin tones.


    Finally, the Galaxy at War in Mass Effect 3 will also be revised. For example, it will no longer be affected by external factors, such as the companion app and multiplayer. Choices made in Mass Effect and Mass Effect 2 will be more reliable in the effects on the final bars of the third chapter. Bugs and errors in the management of the itergalactic armies will enjoy corrections. The preparation for the final battle will therefore be easier, but the combat itself will suffer an increase in difficulty.


    In addition to this list, there will be minor improvements, such as those regarding the DLC and the elimination of the redundancy of trophies. The improvements of Mass Effect Legendary Edition are certainly appreciable and will allow you to enjoy a better gaming experience, both for veterans and novices.

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