Doom Eternal - A thrilling new way to look at FPS

Doom Eternal - A thrilling new way to look at FPS

Let's face it: that Doom released in the 2016 it was a pleasant surprise for everyone, even for those who had good hopes, found themselves in front of an absolutely perfect video game. Fierce, full of adrenaline and style, fast and merciless. Filled in recent years with many other FPS titles that require particular skills and skills to be played due to the different contaminations of genre (Destiny represents a practical example), id Software and Bethesda, to relaunch the Doom brand, have voluntarily looked to the past while continuing to pay close attention to the future.



Reason why we must say goodbye to the fetishes that have made Doom 3 a title as loved as it is hated, so as to be able to maintain a single objective, that is that pure and raw soul on which an FPS is built. Doom was all this, an exciting vivacity in having the pad or mouse in our hand with which to rediscover that old challenge that had been dormant in decades of evolution of the genre, that is the simplistic concept ofkill or you will be killed.

No abilities, modifiers, special powers, super with selected activation to get us out of dangerous situations, in Doom it was us, our ferocious Doom Slayer and a rifle: who first pulled the trigger, between us and the enemies that stood in front of us, he came out unscathed, ready to dive immediately afterwards into another battle full of blood and adrenaline.

Doom Eternal - A thrilling new way to look at FPS

Blood, demons and bullets

On balance, that Doom was a title that no one knew they had a physical need for. The success and praise could only lead to the decision to continue towards this path and now we are close to the release of Doom Eternal. According to the developers, it was useless to number this Doom relaunch again; a second and a third chapter are already in everyone's collective memory, so it is better to turn to an accompanying title that would facilitate future identification for old and new gamers. This is because the clear intention of the developers has never been to limit themselves to bringing to light the same game with some small news, but optimize, add and make more difficult the already tested style of play.



If with Doom the joy of the frenzy of fast battles was evoked, with the simplistic aim and shoot, Doom Eternal will have maps that will wink at typical platform resolutions. Attention, however, we should not jump on the head of enemies to defeat ourselves, but each map - which will also extend vertically - will suggest the best approach to take depending on the situation, thus optimizing another fundamental rule of the genre: never stand still.

Entering the staff for a moment, the undersigned was able to put his hand to the present game build, about twenty minutes in-game dedicated to testing this new component: double jumps, climbing or climbing on walls and ground speed boosts such as in the air, Doom Eternal never stops and if you hoped that a good knowledge of the previous chapter would have benefited you with this sequel, you are wrong.

Doom Eternal - A thrilling new way to look at FPS


Let's be clear, the style has changed but the soul remains intact; speed, head and lightning-fast decisions will be fundamental to face the hordes of demons that we will face and these new additions are nothing but direct enhancements of many small fetishes already present in the previous chapter, interesting grafts - climbing in ledge, finishing moves to drop ammunition and health - which needed a field test to verify its potential.

Doom Eternal is therefore enriched with a further playful style that consecrates it, in advance, as one of the most anticipated titles by all. If with the first chapter we were caught by surprise, with this sequel we absolutely must not think we know what we will have in our hands, because we will be sure that id Software and Bethesda will have packaged a title as unpredictable as glorious, capable of dusting again an already optimized and perfect game formula bringing to everyone's eyes a new level of challenge and style, between cacodemons and space battles.


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