Far Cry 6, the review of the new chapter of the Ubisoft series

Far Cry 6 marks in its own way a small revolution for the Ubisoft series, putting us in command of a character who speaks, who we see during the interlude sequences and in the exploratory phases inside the outposts, who boasts his own personality and who can be a man or a woman depending on the choice we are going to make in the very early stages of the campaign.

At the same time we are faced with a traditional chapter from the point of view of the structure, equipped with a large map, that of the Caribbean island of Yara, clearly inspired by Cuba, which we can explore freely to try our hand at main or secondary missions. The territory includes three large regions, each with a different group of revolutionaries to try to ally with in order to overthrow the dictator Anton Castillo.



Interpreted by Giancarlo Esposito, the Gus Fring from Breaking Bad and the Moff Gideon from The Mandalorian, Castillo represents another traditional element for the franchise, namely the ruthless but charismatic villain who opposes the hero of the moment and who can count on the support of several lieutenants. It goes without saying that we will have to take them all out, one by one, before facing El Presidente and completing the mission.

Will Dani Rojas really be the spark that will guide the men and women of Libertad's rebel group to victory, allowing them to free their island from the oppressor? And above all, will this sixth installment of the Ubisoft series mark the best possible debut for the brand on the next generation platforms?


Find out in the Far Cry 6 review.

Story

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, the protagonist Dani Rojas in the male version

It is a decisive night for Dani Rojas: orphan, raised in the midst of violence, turned guerrilla, he wants to abandon Yara once and for all together with a childhood friend. Everything is ready, the boat that will smuggle them to America is waiting for them at the port, but something is wrong: Castillo's troops break into the neighborhood and start shooting.


Dani manages to escape somehow and reaches the boat which, however, once offshore, is intercepted by the coast guard. In the hold packed with people, none other than the president gets out Anton Castillo, evidently looking for someone: his young son Diego, who was trying to escape with the desperate. The boy agrees to return to Esperanza in exchange for an act of leniency, but the dictator opens fire on the ship and everyone is killed ... except Dani.

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Led by the waves on the shores of Isla Santuario, the boy is greeted by Clara Garcia, leader of the rebel group Freedom, who asks him to join the fight and introduces him to the former guerrilla Juan Cortez, an expert in military strategies and a builder of powerful weapons such as the Supreme: a missile backpack. Dani's energy and thirst for revenge towards Castillo, however, will not be enough: to make the revolution Yara will need to enlist the help of other factions.


We are talking about the Montero family, which operates in the Madrugada region and is led by Carlos, a gruff and lethal but fair man; of the Legends of '67, the old revolutionaries who had ousted Anton's father, led by the exuberant El Tigre and active in the territory of El Este along with the rebellious students of La Moral; and finally the Maxima Matanzas, who carry on their struggle based on music and transgression in the Valle de Oro.

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, Dani during a meeting with Montero

As mentioned at the beginning, compared to previous episodes Far Cry 6 allows you to know, see and feel the protagonist of history, in particular through intermission sequences that we found really well written and reminded us a lot of the excellent ones from the Wolfenstein series: a mix of violence and black humor, but also of many emotions told in the right way.


Here, in this sense it must be said that the bad played by Giancarlo Esposito is undoubtedly convincing and endowed with an undoubted depth, especially in the final, but his is a stereotypical and frankly predictable figure, devoid of the peculiarities that still make us remember characters such as Vaas Montenegro, Pagan Min and Joseph Seed. . In this sense, we appreciated the supporting actors more, capable of bringing non-trivial situations to the screen and doing it in a sometimes surprising way.

Far Cry 6 does not have Spanish dubbing

We honestly don't know what the reason is, but Far Cry 6 doesn't include a dubbing in Spanish: the game is only partially localized in our language, therefore with interface and subtitles. This is a choice that inevitably makes you turn your nose up, since the previous episodes were all dubbed and this chapter boasts the spoken in English, French, German, Spanish, Portuguese, Russian and Japanese, but not in Spanish, in fact. Even if you know English and want to play without looking at the subtitles, you will inevitably end up missing something due to the marked Spanish accent of the characters, which makes the sentences unclear in excited moments. Sin.


Structure

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, a ride on horseback

If on the narrative front Far Cry 6 boasts some interesting news, the same cannot be said of game structure, which follows quite faithfully what was seen in the previous chapters of the series. There are therefore the regions, each with its bosses to be eliminated at the end of a more or less full-bodied sequence of missions, and the inevitable abundance of secondary tasks, treasures to discover, locations to destroy and so on.

La progression it is regulated by an RPG-style level of experience that makes it very clear which areas are within our reach or not and which ones it would be better to keep away from. The presence of anti-aircraft turrets also makes it impossible to quickly explore the entire island aboard a plane or helicopter, unless they have been neutralized first.

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, a fight with a helicopter

The limitations with respect to the desire to move, however, are very few: Far Cry 6 immediately unlocks equipment that in the past had to be conquered, from the parachute to the wingsuit, from the grapple to the possibility of "ordering" any vehicle and having it appear a few meters away and then get on board and follow the path that will lead us to the next goal.

Motorcycles, quads, cars, off-road vehicles, armored trucks, tanks, the aforementioned helicopters and airplanes, snappy buggies and even horses or drones with the cockpit will always be available as long as they are stored in the garage, but we can also opt for the convenience of rapid travel to any point of interest previously visited. In short, we are not forced to explore the scenario except in the way we prefer.

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, a car ride to quickly cross the map

Although these simplifications reduce downtime, the duration of the campaign stands at twenty-seven hours even when you leave something behind, placing Far Cry 6 probably as the longest and most full-bodied chapter of the series. Furthermore, once the story is complete, you can dedicate yourself to an endgame that will be updated from week to week, or dedicate yourself to the tasks left pending pending the already announced DLC dedicated to the most iconic villains of the franchise.

From this point of view, the Special Operations. These are accessible missions within any hub, parallel to the expeditions of our guerrillas aimed at simply obtaining new resources, which can be tackled alone or in a cooperative. For the moment there are two: Mesozoic, set in a huge theme park dedicated to dinosaurs, and Maceo, which takes us to the homonymous city. Either way, the goal is to steal a dangerous chemical and get it to safety.

Gameplay

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, the protagonist armed with a rifle cleans up an enemy post

Surely a summary of the latest experiences of the French house, with particular reference to Ghost Recon Wildlands (the review) and Ghost Recon Breakpoint (the review), the gameplay of Far Cry 6 moves between highs and lows, characterized as mentioned by a progression system that aims to make the player self-regulate in the face of the excessive challenge of certain areas of the map which, however, are not precluded .

The developers have rightly thought of giving the headshots a priority value regardless of the level of experience, and it must be recognized that the eliminations from a distance can play a fundamental role in the maneuvers of approaching a base full of soldiers belonging to the troops of Castillo, but stealth close between squats and daggers, it turns out to be sketchy and uninspiring.

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, the protagonist advances with weapons drawn at sunset

Problems occur, however, when the fighting becomes more intense and frantic: in this situation the precision of the hitbox often appears lacking, assault rifles become almost unusable due to Dani's wobbly aim (mitigated only at a certain point, by unlocking specific extensions) or the very short magazine, and there are some situations in which these factors stand out in very evident way, forcing us to repeat again and again sequences in which it seems to shoot blanks at the targets.

It does not help in this senseartificial intelligence enemies, who often and willingly focus solely on numerical superiority and on any special and armored types to flush us out and inflict actually considerable damage, with blows that sometimes we do not even understand where they come from and from which we can only recover by moving away quickly or using the "medicine" based on an indicator that recharges over time.

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, the adorable Chorizo ​​can be stroked like all other Amigos

The management of the arsenal appears a bit confusing, even here with very few limitations: we will be able to equip any unlocked weapon and at any time, for example a rocket launcher where we had to face a tank or a helicopter, but the upgrades deriving from the installation of accessories and modification of projectiles will only be possible at traditional workbenches in outposts. You will hardly allow yourself the luxury of trying them special weapons or the variants of the Supreme, preferring something more practical and effective: a wasted opportunity in terms of game design.

The Amigos, namely i companions, in the case of Far Cry 6 they are all too intelligent animals that must be unlocked during the campaign, by completing specific tasks. There are silent ones that act as a distraction for hostile soldiers, such as the adorable Chorizo, the paraplegic cub, or those who attack violently like the Guapo crocodile and the Chicharron rooster. But resorting to their help is not essential, when you get into a vehicle you will leave them behind and at some point you will almost forget to call them.

The cooperative mode

Far Cry 6 can be played in a cooperative together with a friend, and we also got to try this experience during our tests. Using a normal invitation, you enter the host's game and play according to his rules, i.e. the level of experience reached by him and the enemies on the map. Any progress, however, is stored for both users, and if you want you can tackle the entire campaign in two: an extra that for some people could be of great value.

Technical realization

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, Yara's tropical landscapes

We played Far Cry 6 on PS5 and there is no doubt that the introduction of the 60 fps make a big difference compared to the previous generation of consoles, even better if accompanied by a resolution that reaches 4K (non-native, we imagine) and an optional texture pack that visibly increases the definition of the various assets, adding important details to the game world.

Here, unfortunately we must say that the island of Yara visually did not conquer us, indeed we found the graphic elements that adorn the landscapes a little too generic, none of which struck us in a way comparable to the many suggestive views of Assassin's Creed Valhalla (the review). A big lack for a tropical island that should make its views a strong point.

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, the dictator Anton Castillo with his traditional expression of disappointment

Le cutscene they run at 30 fps, albeit with a few too many shots, but they use polygonal models more sophisticated and an excellent direction in our opinion, which allows him to play an important role of characterization of the characters on the basis of a brilliant writing, which stages situations at the limit of the absurd and brings us closer than ever to the protagonist, to the his motivations and his points of view.

In-game quality is what Ubisoft has accustomed us to, the day-night cycle enhances the backgrounds with a solid lighting system and support for theHDR, but the surfaces are a little too flat and the combined use of cubemap and screen space reflection on the puddles obviously fails to fill the lack of ray tracing in the console versions. We wrote for further information to know all the differences of the PC version of Far Cry 6 with PS5 and the exclusive features.

Far Cry 6, the review of the new chapter of the Ubisoft series
Far Cry 6, Dani in the company of the Legends of '67

The controller Dualense is exploited in a convinced way by the game, with the various weapons that produce a different reaction of the adaptive triggers and the haptic feedback that transmits the blows suffered, the fury of the battles or the roughness of the terrain that we travel on foot or aboard a vehicle.

Finally, as regards the sound compartment, the interpretation of the dialogues in English is quite convincing but the music that we will hear during our stay in Yara will be mostly of Latin American derivation: if you do not appreciate the genre you will always find yourself turning off the car radio.

Comment

Tested version PlayStation 5 Price 69,99 € Resources4Gaming.com

7.8

Readers (47)

6.9

Your vote

Far Cry 6 introduces some interesting novelties on the front of the narrative system, with a protagonist finally speaking and present on the scene, a screenplay at times brilliant and a series of interesting and well characterized supporting actors. Unfortunately, the villain played by Giancarlo Esposito is an exception, whose figure appears stereotyped and devoid of peculiarities, while the structure with its regions and its lieutenants turns out to be all too traditional. The gameplay works well in some situations but the perplexities are many and certain situations make them culpably stand out, while moving within a very extensive setting but often generic and devoid of personality.

PRO

  • Protagonist and well-characterized supporting actors
  • Wolfenstein style cutscenes, excellent for direction and writing
  • A large amount of content
  • 4K and 60fps graphics on next generation consoles
AGAINST
  • Giancarlo Esposito's villain does not leave his mark
  • Gameplay that moves between highs and lows
  • Often generic and devoid of personality scenarios
  • The dubbing in Spanish is missing
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