idTech: Phil Spencer wants to use the graphics engine for new first party games

    idTech: Phil Spencer wants to use the graphics engine for new first party games

    After the commission of the United States of America has accepted Microsoft's acquisition of Zenimax, and after the long and warm Press release welcome to Bethesda, today the leader of the Xbox universe has spent a few words about the potential of the graphics engine idTech designed by Id Software, a development company founded in 1991 in Shreveport (USA). In particular, Spencer has opened to the possibility that idTech can be implemented in the future in the new first party games dedicated to the Xbox Series X and Series S. The most recent version of the idTech has shown itself in all its glory in the excellent Doom Eternal, last chapter of the shooter series (here our review). id Software is currently part of Bethesda.



    In a recent panel discussion Phil Spencer suggested that the graphics engine idTech could be implemented in the development of future Xbox Studios first party titles, by internal firms such as The Coalition e 343 Industries. These are the words of Spencer, reported from the wccftech.com portal:

    When you think about the capabilities of id Software and their collaboration with The Coalition and 343 Industries, and just as far as the first-person and third-person shooters we have, the studios that deal with them, I think there is tremendous potential. We have a lot of studios doing a lot of different jobs. I love the way Marty Stratton talked about how they partnered with our Bethesda studios on idTech and I think of this as a 'next level'. For example, what can we do within our organization with idTech, which is one of the best game engines in the world, and simply make it a tool that many developers can use to realize their vision.



    Phil Spencer is obviously among the most enthusiastic characters of Microsoft's recent acquisition of Bethesda. Below is an excerpt from the long press release that Spencer himself dedicated to the recent acquisition:


    This is an exciting day for Xbox. Today we officially complete the acquisition of ZeniMax Media, the parent company of Bethesda Softworks. It is an honor to welcome eight incredibly talented development studios - Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog and Roundhouse Studios - and their passionate global communities in the Xbox family. Now that everything is official, we can start working together to bring more great games to everyone.


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