NVIDIA Reflex coming to Rainbow Six Siege, new games will take advantage of DLSS

    NVIDIA Reflex coming to Rainbow Six Siege, new games will take advantage of DLSS

    NVIDIA continue to work tirelessly to improve the player experience. After announcing the support of the DLSS (Deep Learning Super Sampling) to the Unreal Engine, the American company has announced that two new games will benefit from its proprietary technology. Using the power of a neural network of deep learning, DLSS is able to increase frame rates and generate clear images in games by upscaling with the help of an artificial intelligence. In the last few hours, NVIDIA has announced that also Nioh 2: The Complete Edition e Mount & Blade II: Bannerlord will be part of the list of games supported by DLSS. In Nioh 2 this implementation can accelerate the frame rate up to 58%, guaranteeing all those who are in possession of a GeForce RTX to enjoy the Team Ninja title at over 60 FPS in any situation. According to NVIDIA, in Mount & Blade II: Bannerlord, DLSS can accelerate performance by up to 50% at 4K, giving gamers the ability to hit more than 60 FPS across all GeForce RTX GPUs.



    In addition, the company has unveiled important news regarding NVIDIA Reflex, the platform that includes the set of software technologies that measure and reduce the latency system in competitive games. This technology, essential for those who play competitively in fast-paced titles like shooters, will soon be supported by Rainbow Six Siege. In the war title developed by Ubisoft, the contribution of NVIDIA Reflex translates into greater accuracy in aiming and firing speed, thanks to the reduction of system latency. Players will be able to test the differences by logging into a test server before it arrives in the main version of the game, simply by going to the display options menu and enabling NVIDIA Reflex Low Latency.



    These important innovations announced by NVIDIA can only make gamers with GeForce RTX graphics cards rejoice, considering not only the impact they will have on games but also the increasingly widespread implementation of these technologies in the future by the developers of the various software house.


     

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