The truth? This is a real event! It is the first time that Sid Meier's masterpiece arrives on major consoles. You may remember similar games, with the same name but with alternative subtitles like Civilization Revolution, but they were always reductions designed for a different audience, and less powerful hardware. This Civilization VI, of which you read the console review, on the other hand, it is the "real deal", the same one that has been keeping millions of fans awake on PC and beyond for a long time. In fact, this sixth chapter has already arrived on mobile platforms, and with the same excellent results for a few months you can even play on Nintendo Switch, while now it is preparing to close the circle by finally debuting on PlayStation 4 and Xbox One. From an exclusive title to a game for everyone, the step is certainly not a short one: it took some time to make sure that Firaxis managed to streamline its structure as much as possible, without affecting its complexity; it took just as much for the consoles to show off a CPU and memory at the height of what management software is without fear of denial. Now that this moment has arrived, Civilization can further expand its audience, for a potential success that will never be able to match the quality and depth of this titanic product.
Civilization VI allows you to rewrite history, every game. When you need it, because you cyclically need Civilization, with two clicks you have a new adventure ready: once you are the Romans, another time the Hungarians, and you never know what the world will be like, how many continents, what resources more common and rarer. And everything that is not in the hands of chance is built turn after turn by our choices and by those of the different artificial intelligences at play: behind that mountain you could find a new civilization much more advanced than yours. Based on its characteristics and its agenda, it could find elements of discord or friendship in your evolution, changing the course of events forever. Will it be war or strategic alliance? Every road that can be traveled is however destined to change with the passage of time: in Civilization we begin three thousand years before the birth of Christ, and continue until the near future, with space exploration.
The mutation is continuous, and it is geographical, natural, political, but always also of gameplay. Imagine living in hardship for hundreds of years, in stagnation, when at some point your scientists discover the qualities of oil and consequently reveal the presence of wells on the map. Such an event can turn the whole game upside down; maybe you are the only ones with so many, to the point that you can afford to blackmail other civilizations that will urgently need them; by doing so you could even push one to go to war with you, but guess who will have more fuel and consequently more armored vehicles? Then there is the whole political part, of organization, and much more, for a stratified and ever-evolving challenge.
Win and lose
In Civilization VI, there are many ways to lose and triumph. To bring home the result it is necessary to reach one of these possible first victories: the most generic in points, the cultural, diplomatic, military, scientific and finally religious ones. They can be pursued all together or individually, even changing along the way. Some of these victory conditions then they propose approaches radically different from others, religious victory for example will require a constant evangelization of other civilizations, opening up to new types of units and structures that in other cases will not even be built.
The game overs instead are of your types in Civilization: the first is when you eat the dust and only ruins of your civilization will remain, and the other is decreed in not achieving one of the victory conditions at the end of the last game turn , but from then on, whoever wants to can continue playing indefinitely. Since this is the umpteenth review of Civilization VI, it is useless to go into further details, but know that there are countless mechanical that we have not mentioned: there are city-states, trade, diplomacy, the differences between one civilization and another, turn-based combat and the epic progression of scientific and cultural discoveries, barbarians at the gates, trade and nuclear threats ; then there are historical figures, artists and works to be kept in museums, the golden age, great generals and world congresses in which to decree the fate of the entire planet. Civilization VI is large, layered, infinite.
Along with Civilization VI, console users who want to spend a little more will be able to get their hands on the two as well expansions. The first is Rise and Fall and we could define it as sufficient: its purpose is to make the management of individual cities more complex, which now also have a degree of loyalty, as well as requiring governors. With Rise and Fall the negative version of the golden age, the dark century, is also introduced, with new consequences to face. The second expansion, The gathering storm, introduces something more concrete like the force of the elements: erupting volcanoes, flooding rivers, and of course global warming and rising sea levels. With Gathering Storm everything changes, especially in the more advanced rounds, when the ecosystem will begin to change according to the historical paths of each civilization.
Almost perfect conversion, with some delay in the response of certain commands and the natural slowness that will take place in particularly long and complex games, with a lot of AI involved. But it also happens on certain PCs, and there is no other solution than more powerful hardware. The masterpiece is once again intact, very easy to understand, colorful to look at, boldly epic to play. And there is also multiplayer, local and via the Internet. Every now and then he seems to be enchanted, but for a few seconds.
- Convenient interface
- Beautiful on the big screen
- Expansions already available
- It consumes your life, it sucks your soul, it makes you quarrel with your affections
- A few minor problems