Cyberpunk 2077: patch 1.05 available, here are all the news

    Cyberpunk 2077: patch 1.05 available, here are all the news

    The soap opera cyberpunk 2077 e CD Projekt RED it doesn't seem to want to end, but this time good news is coming for those who have decided to be patient, not requesting a refund of the game. In the past few hours the Polish team has released the highly anticipated patch 2 days in advance, initially scheduled for 21 December, which should improve the stability and performance of the open world action RPG, as well as fixing bugs in main missions. According to the information released on the official website, thehotfix 1.05 weighs 17,5GB overall and is available for download on PS4, PlayStation 5, Xbox One, Xbox Series X / S and PC. We report below all the news and improvements introduced by the new corrective patch of Cyberpunk 2077:

    Main missions

    • Jackie no longer disappears in The Recovery or The Blow missions.
    • Fixed an issue that prevented the player from landing in the helicopter sequence in Love like Fire.
    • Fixed an issue that prevented Takemura from calling in Play it Safe.
    • In Big in Japan, it is no longer possible to activate the same dialogue twice.
    • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
    • Saul now reaches the van correctly in Riders on the Storm.
    • Fast travel before meeting the Tyger Claws no longer interrupts progression in I Fought the Law
    • Fixed an issue that prevented progression in Ghost Town if an autosave was created prior to the arrival of the Raffen Shiv.
    • Fixed an issue where new calls or messages were not received if Happy Together failed.
    • Elizabeth Peralez now stops being pushy with her calls after her job offer is turned down.
    • The scene with Misty and Jackie now begins after leaving Viktor's clinic.
    • Wakako's dialogue no longer freezes after finishing Search and Destroy.
    • Moving away from Stefan in Sweet Dreams shouldn't preclude calls from other characters.
    • Brick's detonator is now usable to be extinguished. Or activated. It depends on you.
    • Elevator doors now open correctly in The Blow.
    • Saul now properly exits cars in Riders on the Storm.
    • Fixed an issue where new calls or messages were not received after straying too far from Frank in War Pigs.
    • Jackie now properly leaves the factory after the fight ends in The Recovery.
    • Fixed an issue where Militech reinforcements would not appear when driving through the gate too quickly in Forward to Death.
    • Spending time in the club in Violence will no longer have a problem with progression.
    • Fixed multiple issues with the start of Gig: Getting Warmer…
    • Fixed an issue where they no longer received calls or messages after leaving Pyramid Song.
    • Fixed a Delamain core issue in Don't Lose Your Mind.
    • Fixed multiple issues with Delamain not being properly summoned outside of Afterlife in The Heist. Cyberpunk 2077
    • Fixed an issue that prevented progress in The Ripperdoc mission.
    • Fixed an issue where it was impossible to speak to the bouncer in front of Lizzie in The Information.
    • Added description for Don't Lose Your Mind in the Journal.
    • Fixed an issue that prevented players from saving, using fast travel, and talking to other NPCs after reloading an after-call save with Frank in War Pigs.
    • Fixed an issue where Panam would not call you until I'll Fly Away is complete.
    • Fixed an issue that resulted in Dum Dum following V after completing The Recovery mission.


    • Improved NPC reaction times when defending in cover.
    • Fixed the number of hits required to kill civilians from range in combat.


    • Fixed an issue with the Delamain image shown above other calls.
    • V's mouth no longer stays open after entering space in Where is My Mind.
    • Fixed several overlay issues on the game interface.
    • V now appears more modest in the inventory preview after the 6 month sequence. ?
    • NPCs spawn faster in the mission area during Stadium Love.
    • Added heat to the HDR.
    • Fixed NPCs returning in “T-pose” in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
    • Fixed an issue where after a braindance, it was possible to get stuck in third person, but without a head.
    • Silencer icons are no longer shown without image in inventory.


    • Fixed an issue that caused the weapon's crosshair to remain constantly on the screen.
    • The inventory menu no longer closes immediately after opening it for the first time after leaving the car.
    • Fixed an issue where the Journal would not work after logging into Fast Travel.

    Performance and Stability

    • Stability related improvements and fixed several crash related issues.


    • Explosions also make noise off-screen now.

    Console specific

    • Improved image sharpness with Chromatic Aberration and Film Grain on.
    • Settings should no longer be reset to their default values ​​after several game session restarts.
    • Fixed visual issues that occurred during the transition between The Blow and Love Like Fire.
    • Fixed the appearance of several vehicles.
    • [Xbox] Entering combat while Synaptic Accelerator is active no longer results in the player's health bar not showing.
    • [Xbox] The game stops being irresponsive when you log out of a profile when the controller logout message is visible.
    • The telemetry consent prompt will reappear due to a previous problem with resetting settings.
    • Fixed an issue where it was possible to fall off the elevator shaft in Megabuilding H8 in Automatic Love.

    Only on PC

    • [AMD SMT] Optimized default core / thread usage for 4-core and 6-core AMD Ryzen (TM) processors. The 8-core, 12-core and 16-core processors remain unchanged and perform as they should. This change was implemented in collaboration with AMD and based on tests from both sides indicating that the performance improvements only occur with CPUs of 6 cores or lower.
    • Fixed a problem in the way Raw Input was processed. "
    • Removed the use of the AVX instruction set thus resolving crashes that occurred at the end of the Prologue on processors that do not support AVX.
    • Removed the debug console to prevent functions that could cause crashes or blocked missions. This doesn't mean we don't want to support the modding community. Stay tuned for more information on this topic.
    • Ray-traced reflections should no longer appear too bright in relation to the environment.
    • Fixed an issue with Steam Overlay crashing upon game shutdown.
    • Removed memory_pool_budgets.csv file. which was not related to the final version of the game and had no influence on it (it was a leftover file used during development to estimate memory usage. It had no effect on the amount of memory actually allocated). The perceived performance increase after editing the file may have been related to restarting the game.

    At the moment we do not know if the huge patch released will actually correct all the critical issues reported by users in these days, but according to some reports, the problems related to the sudden crashes of Cyberpunk 2077 on PlayStation 4 and PS5 continue to persist.

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